TonCut is intended for cutting optimization of flat (2D) and long (1D) materials, such as: glass, wood, stone, metal, aluminum, plexiglass, cardboard, tubes, bars, etc.
The cut depth limit applies to 2D materials and to devices that always make the cut through the entire length or width of a piece of material. The first cutting divides the material into two pieces (A and B) - this is the first depth level. Now we take one of such pieces (for example A) and cut it at a right angle (90 degrees) to the previous cut. Thus piece A has been divided into even smaller pieces (C and D) - this is the second depth level. If we cut one of the pieces (C or D) at a right angle to the second cut, that will be the third level, and so on. Similarly with piece B - cutting at a right angle to the first cut will give us a second depth level, and so on.
Parallel cuts through the entire length or width of a piece of material have the same depth level.
Curious fact 1. This functionality was created for devices that have a hardware limit for this. It can, however, be used for different purposes, such as to reduce the complexity of a cutting. This can be particularly useful for strip cutting, when we want a strip to include no more than 1 or 2 cutting depth levels. If so, enable strip cutting in the device settings and set the cut depth limit to 3 (one for the strips and two more inside a strip).
Curious fact 2. Please remember that the formatting also generates cuts. Make sure whether it should be included in the depth limit calculation. Importantly, different methods for cutting off the edges can generate a different number of cutting levels (1 or 2).